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After a bunch of sculpture and illustration stuff (up on my other blog), I finally returned and finished this up. He now has the full range of lipsync-capable blends, is fully rigged and weighted, and has a second/2.5 pass at texturing. He still needs displacement, bump, and a little bit of cleanup around the seams...but he's basically ready to animate. I'm going to do a walk cycle this week, and sometime in the future I plan to make an environment for him (after I finish a couple of other small projects).
6 comments:
Love it! Think you should punch up the throat-wrinkle area a bit on the color map. Overall looks lovely.
WHERE IS HIS SPECULAR HIGHLIGHT?!! Jk. It looks awesome, Eric. Hope things are going well with you.
--Lizbeth
Oh man, you're right...how did I not notice. I'll be sure to fix that before I actually render out a final animation with an environment 'n all.
Thanks guys.
Eric this dude is adorable, I really like him. His skin specular is much too soft though, if you tightened it up it would look really good with a dotty specular map and some bump. Great modeling too! That's what I'm scared to go back to, it's such a mess.
I love the modeling, that's my favorite part to do!
MAN. FREAKING AWESOME!!! he's really appealing!!
my only crit was that the shoes were distractingly bright in the walkcyle.
what a badass design---
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